[personal profile] fardell24
A minute later, they were on top of the Historia.

“So, those goggles have night vision?” Philippa asked.

“Yes, amongst other modes.”

“And you don’t have powers?”

“I’m neither confirming nor denying. Let’s just say I wouldn’t be doing this without these gadgets,” the Shadow explained. “It’s like my own play. It seems that in the drama of Lawndale, I have taken this role to help.”

“And the other vigilantes?”

“SpiderGirl does have powers. But I am not sure if her webs are organic or not. Ninja Talon seems to be just a teenager skilled in martial arts who also uses some gadgets alongside her weapons. The fourth vigilante is telekinetic and can project energy blasts. I haven’t yet met the apparent fifth.”

“You don’t know what name she’s taken?” Philippa asked.

“I do, but it seems she wants to remain in the shadows as she helps Lawndale in her way. I just hope any battle between her and SpiderGirl is short.”


The Shadow was about to say more, but she then heard something to the northwest of the Historia, in Dega Street. “Duty calls!” she said to Philippa.

“You are going to leave me here?” Philippa asked.

“You’d be a liability. I trained with my mentor a while before I started doing this,” the Shadow then handed her the spare grapple gun. “It is relatively easy to use. But I’ll be back soon. Keep an eye on Daria and Sandi.”


Daria and Sandi also heard the noise as they examined an Oscorp building. “What’s that?” Daria asked.

“Sounds like something to respond to,” Sandi replied.

Daria nodded. “Right. There are plenty of places along here…”

Sandi nodded and ran off to some cover.


‘What are they doing?’ Philippa wondered.

Read More )

Troubles of Lawndale - Part 1

Apr. 21st, 2025 06:16 pm
[personal profile] fardell24
Daria – Trouble in Lawndale
“Girls, I just want you to know your mother and I realize it's not easy moving to a whole new town -- especially for you, Daria, right?” Jake Morgendorffer said, as he and his daughters approached Lawndale High.

“Did we move?” Daria asked, as she looked around, annoyed that her father had spoken after remaining silent since they left their new home half an hour before.

“Stop following me, Daria!” her sister, Quinn, said.

“Excuse me, we’re walking along to the same school!”

“You don’t have be right behind!” Quinn said.

“It’s not my fault Lawndale has such narrow sidewalks.”


Jake, annoyed with his daughters’ arguing, put his headphones back on. “I've been working on the railroad... come on, guys, we know this one.”


Meanwhile at Lawndale High, two students were already there. (Although calling one of them a student might have been stretching the definition a bit…) “Come on, Mack Daddy! I'll get the coach to write us a note. I'll say we need extra time on the free weights.”

“I told you not to call me that!” Mack said, exasperated. “And they're not going to excuse you from English for weight training.”

“I can't take any more of this Shakespeare dude, bro. He's, like, a total chick writer!”

Mack sighed.


“Maybe we could go to that Mall of the Millennium this weekend, Daddy?” Quinn asked as they approached the school.

“A hundred miles? To go to a Mall? There’s a Mall less than five minutes from home. In a car!”

“I’m sure there are some fascinating Malls in Southeast Asia.” Daria snarked.

“Southeast Asia! To go to a mall!” Jake exclaimed.

“She’s joking!” Quinn said.

“Oh!”


Jane Lane arrived at Lawndale High. She switched off the audio recording of the last night’s Sick Sad World episode. The concept of a model creating an encyclopedia was appropriately inane. “Drawing pictures in margins…” she mused. That was something she did often.

Having been enrolled at the School, Daria found that she had Science for first period. In class she quickly found that the teacher had issues… “…and like a husband going home to his noble and self-sacrificing wife, the rat keeps returning to the food box. That is, the positive reinforcement. Huh, if only men could be more like rats. Oh, sure, they come home at first. You feed them, you wait on them, and then, after twenty-two thankless years, they just up and leave. No note, no phone call, no nothing!” She slammed her ruler on her desk for emphasis. “Just... like... that!”

“I wonder why he left,” Daria murmured to her new acquaintance, Jodie Landon.

“Now, before I divide the class into teams of two, who can give me another example of reinforcement?”

The class didn’t give an answer.

“Fine, class. Ignore me... just like he did!”

“Just as well he wasn’t Jones,” Daria commented.

“I heard that!” Barch said. “But we’re not talking about cults. You can ask DeMartino about that! But you have stumbled upon an interesting answer. A charismatic man re-enforcing herd-like behaviour in his followers, leading to tragic results!”

“Excellent example Daria,” Jodie said.

Daria shrugged.


Between classes, Sandi Griffin was talking with Joey Green, Jamie White and Jeffy Brown, ‘So I said, "Sure, it's a nice car. Do you have enough gas to get to Loserville?’”

“That’s funny, Sandi,” Joey said.

“You really know how to tell a story,” Jeffy said.

“Thanks,” Sandi said.

“Tell us the part with Stacy again,” Jamie said.

“Stacy wasn’t in that story. It was just Tiffany and I,” Sandi said.

“Well then, take Tiffany out and put Stacy in,” Joey suggested.

Stacy then came along. “Hi guys!” she said. “Sandi, Joey, Jeffy, Jerome.”

“Hi, Stacy,” Joey said.

“Hi, Stacy,” Jeffy added.

“Hi, Stacy. It’s Jamie!”

“Oh, sorry!”

“Have you seen that new girl?” Jamie asked.

“The redhead?” Stacy asked.

“She could be new member for the Fashion Club,” Sandi answered.

“There she is!” Jamie said.

Sandi sighed as Jamie and Jeffy ran off.


Daria listened as Jodie told her how busy she was. “…And that is why I can only go to study sessions in the early evenings,” Jodie said.

“I bet you don’t have to deal with Family Court,” Daria said.

“Family Court?” Jodie asked incredulously.

“It was an attempt by my Mom to use Jurisprudence in family matters after my sister and I came home late one night.”

“That sounds crazy,” Jodie commented.

“It was,” Daria said. “But it didn’t last long, because they were too busy to enforce a month-long grounding.”

“That’s something I’d like to hear about at some point,” Jodie said as they came to the next class.


“Can monkeys surf the net, and corrupt our kids? Chimpanzee chat rooms, next on Sick Sad World.”

Claire Defoe switched off the TV after students started filing into the classroom. She saw the new student, Daria. “Ms. Morgendorffer!”

Daria came over. “Yes?”

“Your records from Highland are intriguing,” the teacher said.

“I experimented, that’s all.”

“Using a glue gun as an actual gun?” Claire asked with an eyebrow raised.

Daria raised her own eyebrows. “Oh, that. Those two deserved it, but I won’t do it here in Lawndale.”

“Good. I just wanted to hear it from you personally. I would like to talk about your previous art after class. There’s a student I’d like you to meet.”

“Really?”

“Yes.”


“Fifty dollars an hour!” Jane groused as she approached the art classroom. That was the amount Mr. Ewing had quoted for the average Math tutoring cost in Lawndale. She doubted it would be any cheaper in Oakwood. ‘Or Middlebury for that matter,’ she mused as she overheard other students complaining about exorbitant prices.

Church notes - 20th April 2025

Apr. 20th, 2025 04:42 pm
[personal profile] fardell24
20th
Resurrection Sunday
Matthew 28:1 - 15
Jesus is Risen!
We still need to be reminded. We can put ourselves into a position where we need rescuing,

God was in control.

There is a response to make.

Our response
- To run with great news.
vs 12 - 15

Evil puts fear into you, where it doesn't belong.
It is what we need to fight against.

Making a response.
Put your faith in Jesus. In whatever tough situation you may find yourself in, He can help you out.

Should I Play D&D?

Apr. 19th, 2025 02:32 am
vaxhacker: (hermit)
[personal profile] vaxhacker

SOMETHING I have seen come up from time to time over the years before (and even since) games like Dungeons & Dragons have entered the mainstream is the question of whether it is “appropriate” or “good” for a person to get themselves involved in that sort of entertainment. Usually this is asked in connection with a particular demographic or faith tradition, such as, “Should a Christian allow their kids to play D&D?”

This isn’t an unreasonable question, though. People should be aware of what things they are getting involved in or letting their kids choose for entertainment, but it’s also important to be sure that you get accurate answers to that question upon which to base your decisions.

I think this question, in all its variations, essentially boils down to three fundamental areas of concern:

  1. Is D&D1 something inappropriate for someone of my religious persuasion to consume, if it has dragons, or magic, or demons, or whatever, in it?
  2. I heard kids who got involved with D&D back in the 80s came to psychological harm, got confused between fantasy and reality, committed suicide, murder, or other crimes as a result of what they learned by playing the game and its tendency to make people antisocial and prone to join Satanic cults.
  3. Should I be concerned about the sort of content I’d encounter in the game, such as explicit scenes of sex or violence, or even just the sort of people I’d be associating with and how well they’d be compatible with my own sense of ethics, morals, and sensibilities?

Valid concerns, and I have what I think are valid answers that I hope will be of help to anyone still asking any of them. While I’ll elaborate on them individually, I’ll give a little spoiler up front and say the answers to them are, respectively, “maybe,” “no,” and “yes,” but let’s talk about them in more detail.

Magic and Monsters

Question 1: Should I play D&D as a member of my religion?
I think this is, in essence, the same question as, “Should I let my kids read the Harry Potter or Lord of the Rings books?” And it has the same answer for the same reason. D&D is, at its core, a game about storytelling, and the kinds of stories we tell through the game are fantasy adventure stories like those I just named, or classics like the King Arthur legends, fairy tales, Olympic myths, the voyages of Sinbad, and so forth. It’s just that rather than passively reading a novel that someone else wrote for you, in this case, you get to actively experience the story from the point of view of the protagonists themselves, and control the outcome of the story through the choices you make.

These classic and modern tales do include mythical creatures, including some scary ones such as dragons, minotaurs, gorgons, and even demons, which our heroes confront and battle as these stories—which we have been entertaining each other with since the dawn of human history—use them to describe the epic struggle between the forces of good and evil. The heroes often have supernatural gifts or powers such as magic swords or wands or the ability to cast magic spells that make the stories larger than life and exciting to tell, since those things, like the fantastic creatures the heroes battle, don’t show up in our more mundane real lives.

If you are someone for whom a story that merely contains mention of such creatures of legend, or heroes who use magic to accomplish their goals, is offensive and would cause you to reject the book as a candidate for your summertime reading list, then it’s safe to say D&D is likewise not a game you will want to play. Conversely, if you read The Chronicles of Narnia or A Wizard of Earthsea and thought they were wonderful stories and thought it would be even better to actually “step into” a story like that and get to experience an adventure in such a world (or at least pretend to in a game), then D&D is probably going to be just fine.

Satanic Panic

Question 2: Isn’t D&D a gateway to Satanism, cults, mental and social problems, and crime?
I’ll try to be brief here since this one can be an enormous rabbit hole to fall into but I think it deserves mentioning since it had been so controversial in its time. If you’ve ever considered the Salem witch trials of 1692–1693 and wondered how any rational society could become gripped in that kind of hysteria, look no further than the United States circa 1980–1990. It was a tragic case that swept up many people and organizations in its wake, from day care centers and schools to religious organizations. Everyday citizens, law enforcement, television news anchors, and fired-up preachers were just certain that Satanic cults were lurking behind every corner and hiding under every bush. While this wasn’t specifically about D&D, as a relatively unknown game which sounded suspiciously strange and exotic to those who never heard of it before, it naturally got caught up in the furor along with everyone else and before long was accused of… well… all of the things I mentioned already in the introduction at the start of this entry above.

While unfortunate for those wrongfully accused of wrongdoing during this furor, there was a silver lining in all of this. Since the accusations of actual crime were so prominent and the concerns of severe psychological harm were so rampant, this caused the game to get a lot of actual scrutiny by professionals across all the relevant fields, where propaganda spread from pulpits and mimeographed pamphlets by (understandably) concerned (but unfortunately ill-informed) parents gave way to methodically gathered hard data and peer-reviewed scientific studies.

And what they found after a bright, hard light was shone on the reality of the effects of playing D&D was quite the stark contrast to what the headlines and pearl-clutching of the 80s led folks to expect. It turned out that, compared to their peers, teens who regularly played D&D were far less likely to succumb to suicide or suffer from social isolation and other issues, including involvement in criminal activities. One of the things that playing this game does do to you if you play it a lot, what it practically forces upon you as a consequence of playing it, in fact, is that it requires you to develop effective teamwork and social problem-solving skills. And it turns out those are actually rather applicable to helping you navigate your way in the real world as well.

As far as the alleged occult connections, they were found to be as non-existent as the accusations levelled against everyone else during the Satanic Panic. This was the time when everyone was whispering that evil rituals were secretly being conducted in every Jewish synagogue, every Mormon Temple and Stake Center, every neighborhood daycare center, Catholic church, basically anywhere, anyone, anything you could imagine. The D&D game takes place in fantasy worlds which include magical creatures and wizards who can cast spells. In the fictional stories we read out of books for fun, and the games we play, a demon may show up to be the villain to be defeated by the heroes. Nothing in the game remotely pretends any of it is real, purports to teach you how to actually cast spells, summon real demons, or any nonsense of the sort.

Know Before You Go

Question 3: If I play, will I be comfortable with the subject matter, themes, people I’m associating with, etc.?
Now this, I think, is not only an excellent question, but the one I think you must absolutely take seriously. Not, I emphasize, that this is a problem with the game, but rather this is something important to be aware of, and to manage properly. Your experience, and whether playing D&D is a rewarding and fun hobby that you enjoy, or a negative experience you don’t care to repeat again, hinges on this one issue more than any other. As I mentioned earlier, D&D is a game where you sit down with your friends to collectively tell a story together. Each of you takes on the role of one of the heroes of the adventure story, actively directing how the story will turn out as you decide what your character will do as he or she faces each challenge in each of the scenes as the story’s plot unfolds.

But what sort of story will it be, exactly? If you walk into a bookstore, there are all kinds of novels you could choose to read. The store will be happy to sell you whichever one catches your interest and aligns with your personal tastes without judging you. Another patron might not have the same interests and in fact you and the next person in line might be shocked and appalled at each other’s tastes in literature. But that doesn’t mean bookstores are bad or that reading novels is wrong to enjoy. It means books of all kinds offer something for everyone and everyone can choose the books they personally want to read.

We can say the same about what films we watch. And, as it turns out, the same applies to the adventures we play in D&D games.

Nothing in the game will encourage or constrain how you tell your particular story or what kind of elements you choose to include in it. Maybe yours will be light-hearted and comedic. Or perhaps you prefer a gritty, grim-dark tale where the characters face danger and violent confrontations or crime and injustice more directly. Maybe yours will include steamy romantic scenes, or alternatively you may want to just suggest such things happen “off camera” or perhaps never bother to refer to them at all because you’re too busy rescuing the captive villager from an ogre.

That is all entirely up to the people you play with at your particular game table and will be different than anyone else playing their own games at their tables. And that means it is vitally important to know who you are playing with and how they want to experience their story when you all start your adventure together. You’ll want to establish some common ground rules together. What is the tone you want to set? What elements are out of bounds? What would you enjoy most to be part of in terms of story, setting, and plot?

A good GM2 will start out with some kind of “session zero” before launching the campaign proper, giving the group a chance to settle in and give all the players time to get comfortable with each other and come to agreement about what everyone’s expectations are.

Personally, even though I play with a group of friends I’ve known for a long time, I still start off by sending everyone an online survey which asks some very specific questions about sensitive topics and how comfortable they feel having them included or referenced in our story. You never know where someone’s real-life discomforts are and the whole point of playing a game together is for everyone to have fun. If you throw something into a game where anyone at the table ends up feeling like it’s suddenly not fun for them anymore, then as a GM you just failed somewhere.

I’ll illustrate with a few actual examples. I know one person who was so arachnophobic that they would have panic attacks even at the sight of plastic spider decorations at Halloween. If they played D&D at my table, knowing that, I would make sure not to have any giant spiders (a common monster in D&D adventures—and by “giant spider” I mean a spider as big as you are) in that particular game because that would just be cruel to do that to them. In another case, we played a game where a coup was staged against a usurper who had illegitimately taken over the throne of the kingdom (we were there to put the rightful heir back on the throne). One complication was that one of the members of his court, a top advisor who would likely end up being in the final battle, was also pregnant with the usurper’s child. That opens all kinds of ethical and moral quandries for the players to struggle with. In my group, they found a creative way to take the expectant mother safely out of the fight so there was no danger to her or her unborn child and she was held in custody while the rest of the battle took place. However, I heard of another group who played the same adventure where the GM knew that one of their players had just suffered a miscarriage in her own life, and even having that scene in their telling of the story at all would just hit too close to home for that player, so they thought it best just to remove that from the story entirely.

In whatever ways you need to, your table will arrange to be telling a story that is comfortable to you for your personal moral framework and interesting to what you enjoy in an adventure story. And if it isn’t, you need to go find another table that will do that. There’s no reason to put up with one that won’t. It’s certainly not the case by any means that all D&D tables are the same. In fact, every one is virtually as unique as each person playing it.

I fell in love with Dungeons & Dragons, and the storytelling of it, and the weird dice, and the fact that it didn’t use a traditional board. It felt like I was a part of something special and almost kind of like a secret club because a lot of people didn’t know what it was and didn’t understand it.
—Wil Wheaton



__________
1I will use D&D here as the representative case since it’s the big name that’s most easily recognized, but it’s worth noting that this is actually a whole market full of hundreds of similar table-top fantasy role-playing games.
2The Game Mater (GM) is the referee who runs the game and is in charge of making sure everyone is on the same page and also sets up the story that you’ll be playing. So most of all it’s important that everyone be able to trust that they know where everyone’s sensibilities and preferences are, and that they will respect them both in terms of where they take the story and also ensuring that the behavior of each of the players stays in line with the group’s agreements.

Church notes - 18th April 2025

Apr. 18th, 2025 04:09 pm
[personal profile] fardell24
18th
Good Friday
Isaiah 53:11

Matthew 27:45 - 66
From praise on the previous Sunday to venomous sneering.
Jesus had iron clad determination to see the plan through.
It wasn't just physical darkness. All the sin of the world was placed on Jesus' shoulders at that time.
vs 46
The weight of sin. Jesus felt separated from the Father.
Luke 23:46
Psalm 31

He didn't waver.

John 19:30

He freely gave His life for all mankind.
vs 63
The Temple curtain torn - symbolising that the Way was now open.
vs 65

It was a new tomb, so there were no other bodies.

1885 Map Game - 1891

Apr. 17th, 2025 10:30 pm
[personal profile] fardell24
1891
North America
Francopobia increases in the United States. In some parts of the country, anyone speaking French find themselves harassed.
There are protests against this in Louisiana (which is not one of those places).

Support for a State of Lincoln increases. Legislation for the establishment of a territory is introduced to Congress by the end of the year.

Dakota and Montana gain statehood.

Prosperity in parts of Mexico continue to increase.


South America
Brazil is recovering from the war.


Africa
American control over the former French colonies increases.

The British defeat the Mahdists.


Europe
Protests continue to escalate in Spain, especially in Madrid and Barcelona. Republican sentiment increases in various places, particularly Andalusia.

Crime increases in London, but nothing like ‘Jack the Ripper’ reoccurs.

Tensions continue to rise between the Neo Bonapartist France and Germany.
Boulanger doesn’t seek to become monarch as Napoleon did, but he still centralizes power in himself as much as the rule of law would allow.

Anarchists and suspected Anarchists are rounded up throughout Germany through the year.

In Vienna, the Habsburgs had taken a pragmatic view. They didn’t want a repeat of the last time a very popular figure had come to power in Paris.

In Rumelia, protests against Ottoman rule continue.

The Russian Civil War continues. Ukrainian, Polish, and Baltic rebels continue to be successful.


Asia
Japan having already occupied Sakhalin, invades the mainland.


Oceania
The six British colonies in Australia remain separate. (There isn’t as much discussion about Federation as in OTL.)


[personal profile] fardell24
16 Tempest and Change
Quentin Beck got off the bus. He looked at the terminal in front of him. “Lawndale,” he considered. Two weeks before he hadn’t heard of the place. Then the Groundhog Day Attack made national news. Some sort of crazed villain had attacked the place. But that wasn’t why he was there. He was there because there was a job offer at some sort of community theater.


After picking up his luggage in the terminal, he found a copy of the local newspaper, the Sun-Herald.

Lawndale Sun-Herald
Saturday, February 17, 2001
Brownouts resolved a second time
SpiderGirl, Ninja Talon and an apparent fifth vigilante responded and disconnected the problematic electric furnace in the Elders Solarium.

“Five vigilantes,” he considered. There were only three when the Groundhog Day Attack occurred, he was sure.


Quinn Morgendorffer entered the theatre area of the Historia. She looked at the time. 5:30. “Is the guy here yet?” she asked.

“Not yet, Quinn.” Robert Allen responded.

Quinn sighed. “How hard is it to find a special effects person?”

“He’s probably a little late.”

“I know, but I don’t want to wait too long.”


Quentin found the Historia and went inside. He took out the note he had made. “Interview will be in the theater, not the café or bookstore,” he reminded himself as he looked around. He saw that the café was to the right of the lobby and the bookstore to the left. The theater doors were straight ahead.

Read More )

Long Distance Prank Calls - Helen

Apr. 14th, 2025 07:41 pm
[personal profile] fardell24
Helen
It was a normal busy day at Vitale, et al.

The phone rang.

Marianne Kingston answered it. “Hello?”

“Hello…”

She hung up.

Helen Morgendorffer knew what happened. That boy from Springfield, North Takhoma yet again! “That has to stop,” she said.

“But, what can you do?” Marianne asked.

“I have an idea. Something Daria mentioned.”

“That sounds good.”


That evening, Marge Simpson was preparing dinner when the phone rang. She sighed and picked it up, knowing that Homer wouldn’t bother when he was engrossed in the TV. “Hello?”

“Is that Marge Simpson?”

“I’m Marge Simpson and you are?”

“Helen Morgendorffer. I’m calling because your son, Bart’s, prank calls are causing disruptions here in Lawndale.”

“I know about it. The charges are quite ridiculous compared to when he stuck to Springfield.”

“That’s not the only problem, Mrs. Simpson. He’s annoyed both of my daughters and riled up my husband,”

“I see,” Marge said.

“And you don’t want to see him when he’s riled up.”

“I will talk to him about it again.”

“Good. Otherwise I may need to take legal action,” Helen said.

“I can guess, your older daughter told me you’re a lawyer.”

“Yes, and you don’t want your son to face the full force of my ire!”

‘She’d probably file a restraining order!’ Marge considered. That was definitely something she didn’t want on Bart’s record. “And he won’t have to.”

“I’ll hold you to that.”

“Thanks for your call.”


After dinner, Marge called a family meeting.

“Oh, Marge, what do we need a family meeting for?” Homer asked.

“Because of Bart’s calls,” Marge answered.

“Really?” Bart asked.

“Yes,” Marge answered.

“So, someone in that town in that eastern state has tracked us down?” Homer asked.

“They knew it was a Simpson family from this flyover state a while ago,” Lisa answered.

“Oh,” Homer said.

“So, what about my calls?” Bart asked.

“Mrs. Morgendorffer spoke to me, Bart. You know that she’s a lawyer.”

“So?”

“She mentioned that she might take legal action! That could include a restraining order.”


Bart considered that. As much as he had caused trouble, he hadn’t thought about that. “Fine! I’ll stop calling Lawndale, nor anywhere else in Marylvania.

“Good! I shall write a letter and send it to them,” Marge said.

Church notes - 13th April 2025

Apr. 13th, 2025 04:02 pm
[personal profile] fardell24
13th
Palm Sunday
100% Hope
Dream from God
Joseph didn't expect what happened.

Matthew 27:32 - 44
The women standing at a distance.
Fear.
All they could see was death.
Hiding behind self imposed walls out of protection
How to move on from tragedy?
'What if's can cripple.
You need to make a decision to step into the presence of God. To worship Him.
But pull away due to fear.
He rescued us from sin.
Trust Him regardless of what happens.

Luke 6:46 - 49
Stand on the rock.

Jeremiah 29:11

God can do the impossible.
[personal profile] fardell24
The Geek's Expose
Mr. O'Neill assigns his class to make their own short films. Daria chooses to make her film showing how much of a geek Quinn is.

Part 1
fanfiction.net: https://www.fanfiction.net/s/6963544/16/Quinn-s-Code

Archive of Our Own: https://archiveofourown.org/works/64634941/chapters/166028146
[personal profile] fardell24
1639 - 1653
Auroran Involvement in the Wars of the Three Kingdoms. A portion of southern Ireland is conquered by Aurora.


1660s – 1800s
Auroran Ireland becomes known as Munnsland.
.

1915 – 1927
Unrest among the Gaelic population in Munnsland, as they seek more self-determination. Pro-independence protests increase.


1928
Munnsland becomes independent after a referendum.